![]() Not only will it provide a change of scenery and level design, but he says it'll also give players a sense "of what was built before and maybe the ruins of a previous civilisation, before the great disaster". "So at some point in the game, you'll actually be crossing from one continent to another on Rubicon," Yamamura explains. "So in that sense, we opted for a more traditional missions structure and more condensed map design in the end." GGRecon asks whether we'd see much variety in Rubicon's setting, where our preview largely saw us in industrial or icy spots. "We've really had to put some limitations on the map side in order to allow that freedom of expression for your own personal AC loadout, and the way you wanted to move through these maps," he says. Yamamura explains they toned down the scope of the map, so as not to hinder how you can get really personal with mechs. "So, if you have a much broader open world map that's designed for exploration, you have to limit, to an extent, the freedom with which the player can customise the AC." "For the map design initially, was considered, but in order to do that we'd have to put some restrictions on the assembly aspect, particularly in how the player is able to move within that space," Yamamura says. But Yamamura says FromSoft actually considered going down a more open world route in early stages of the game's development. As I mention in my preview, Armored Core 6 sees you play a mecha-mercenary who selects jobs from a drop down menu and jets off to destroy whatever needs destroying. ![]() If you're a new FromSoftware-liker brought on board by the expansive world of Elden Ring, then yes, you might be a bit surprised. ![]() ![]() While it won't come as much of a surprise to Armored Core veterans, Armored Core 6 isn't an open world game. And their answers gave us more of an insight into the game's early development, where the story might take you, and how you might overcome some of its trickiest nuts and bolts. Recently I sat down with GGRecon for a roundtable-ish interview with Armored Core 6: Fires Of Rubicon director Masaru Yamamura and producer Yasunori Ogura to talk more about their upcoming mecha action game. ![]()
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